These Spritelings are the game’s version of Pikmin, and at this point, the game has given you most of the core mechanics of the game. At this point Wake also gains the ability to control little creatures called “Spritelings”, which he can use to gather objects, construct bridges, fight enemies, and more. Grey Coat tells him about a little town called The Grove, where he lives with a bunch of other people in the forest. The other playable character, Kirby, who the game allows you to swap between once you unlock her, gets an item that has a similar ability, though her item does have a slightly different function.Īfter Wake leaves the yard, he enters the forest behind his house and quickly gets lost, though a little forest creature guides him into an area called the “Deep Woods” where he meets an eccentric old man named Grey Coat. ![]() Nearly all of the puzzles center around your ability to suck things up from far away, whether it’s items, windmills, Spritelings, or other things. ![]() This leafblower makes up the core unique element of the game. Wake then exits to the backyard where he picks up an invention of his: a leafblower backpack that can suck up items from nearby. Up here you learn that Wake intends to run away, either permanently or at least for the day, and that Wake does not have a good relationship with this father. ![]() After you get your things, you go upstairs and grab a snack from the kitchen. You start in Wake’s basement, where you need to collect your things to prepare for an adventure Wake has planned with his friend Kirby, who isn’t there. The game opens with you playing as Wake, a young boy who seems to be somewhere around 10 or 12-years-old.
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