![]() The game is controlled by a standard pointing device such as a mouse. There are an infinite number of levels, but from level 49 onwards every level starts with 50 atoms. When that percentage is exceeded the level is complete and the player progresses to a fresh room with one more atom bouncing in it than in the previous level. The player has a time limit within which to capture at least 75% of the room's surface area. If a ball collides with a wall while it is building then the wall stops at that point and the player loses a life. If the walls reach the edge of the area without a ball colliding into them then the area bound by the line and not containing a ball is 'captured' and filled black. The player points at a position within the room and clicks to start building either vertical or horizontal lines, also called walls, from the pointer position, either up and down or left and right. The game starts with two atoms (red-and-white balls), bouncing about a room (the rectangular field of play). ![]() ![]() The game was remade as a Modern UI app for Windows 8 and later by Random Salad Games, under the name "Jezzball Galaxy". Its name is also a play on words on Jezebel. It was published in 1992 as part of the Microsoft Entertainment Pack and later released within the Best of Microsoft Entertainment Pack. JezzBall was programmed by Dima Pavlovsky. JezzBall has similarities with Qix, a 1981 arcade game. While each line is being drawn it must not be touched by bouncing balls. The player must capture parts of a rectangular space by dividing it with horizontal or vertical lines. JezzBall is a video game originally published for Microsoft Windows in 1992. The initial appearance of the first level.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |